Where we can take you
Every card is a real place, and the only way to get one is to go there.
There is no pack to buy and no shortcut. A card exists because somebody agreed to hand it across a counter — which makes collecting a transport problem, and transport is the thing we actually do. Below are 87 places worth the drive, across three collections. Only one of them is ours.
There are no packages on this page and no prices. Tell us where you want to go and who is coming, and we will quote it like we quote everything else.
Three collections
Two of these already exist and belong to other people. We are a customer of the first, a driver to the second, and the maker of only the third — and we would rather spell out which is which than let the page blur them together.
24
The Emerald City Collection
Independent Seattle shops. Made by Opalseed, sold at their counters for a few dollars. We buy them like anyone else and drive you to the door.
33
The Tribal Cultural Roadmap
Tribal museums and sites across Washington, chosen by the participating Tribes. 19 of them hand you a trading card. Not our cards, not our game — a place to go.
54
Ours
The deck we are actually building, and 30 of its seats are still empty. The blanks are published on purpose so a shop can see there is a chair for it.
The deck
24 live · 30 open · 54 total
Twenty-four cards make a day: the hours from 4:00am to 8:00pm cut into forty-minute blocks lettered A to X, where the position on the wheel is the hour and the colour at once. A card's letter tells you when it wants to be collected. The hours the wheel leaves out — eight at night to four in the morning — belong to each city's King and Queen.
Set 1 — Emerald City
SeattleCollectable nowTwenty-four independent Seattle businesses, made by Opalseed. Collected at the counter, one shop at a time. This is the set that already exists, and it is the map everything else is drawn against.
- ANot revealed yet
- BNot revealed yet
- CNot revealed yet
- DNot revealed yet
- ENot revealed yet
- FNot revealed yet
- GBedhead Coffee
- HMaddy's Bakeshop
- IAtoma
- JMagus Books
- KTwice Sold Tales
- LNEKO Cat Cafe
- MSpice Waala
- NHot Slice Pizza
- ONot revealed yet
- PPink Plague
- QRachel's Ginger Beer
- RLenox
- SShug's Soda Fountain
- TUptown Hophouse
- UHamsa
- VOff Alley
- WNue
- XOzzie's
Made by Opalseed, an independent Seattle design studio — every card above links to theirs. The hour assignments are ours and provisional; the shops have not picked yet. Cards still marked unrevealed are theirs to reveal, not ours.
Seattle Night
SeattleReservedThe wheel covers 4:00am to 8:00pm. The eight hours it leaves out belong to the King and the Queen — the only Seattle cards with no letter and no hour on the dial.
- Seattle King
- Seattle Queen
Set 3 — City of Destiny
TacomaSeats openOur twin collection: twenty-four independent Tacoma businesses, one per hour of the day, three per guild. Every seat is open. The shop picks its own hour — we would rather ask than guess.
- AOpen seat
- BOpen seat
- COpen seat
- DOpen seat
- EOpen seat
- FOpen seat
- GOpen seat
- HOpen seat
- IOpen seat
- JOpen seat
- KOpen seat
- LOpen seat
- MOpen seat
- NOpen seat
- OOpen seat
- POpen seat
- QOpen seat
- ROpen seat
- SOpen seat
- TOpen seat
- UOpen seat
- VOpen seat
- WOpen seat
- XOpen seat
Every seat here is open. There is no fee to be a card — the shop picks its own hour and keeps whatever it wants to give away. Claim an hour.
Tacoma Night
TacomaReservedTacoma keeps its own night. Same rule, different city.
- Tacoma King
- Tacoma Queen
Jokers
ReservedTwo cards belonging to no city, no hour, and no guild. What they do is genuinely undecided.
- Joker
- Joker
Set 2 — The Tribal Cultural Roadmap
33 sites · 19 with cards
Thirty-three Tribal museums and sites across Washington, chosen by the participating Tribes and published by the state arts commission. Nineteen of them hand you a trading card. This set is not ours in any sense — we did not make it, we do not sell it, and it does not score. It is here because it is real, it is a two-hundred-mile drive from end to end, and driving is what we do.
“This map showcases Tribal museums and sites. Plan your visit to engage and learn about these significant cultural landmarks throughout the state!”
All locations chosen by participating Tribes. Published by the Tribal Cultural Affairs · Washington State Arts Commission (ArtsWA). Artwork by Shana Yellow Calf, Northern Arapaho Tribe. We reproduce none of it — the list below is names and numbers, and everything else lives with them.
Emerald Chariot has no affiliation with ArtsWA or any Tribe listed here, and nobody here has agreed to anything with us. We drive to these places. We do not guide at them, interpret them, or tell their history on the way — every venue employs its own people for that, and the visit belongs to them.
The full and authoritative list at arts.wa.govNorth Sound
- 1Lummi NationLong day
- Lummi Vendor Marketplace
- Te'Ti'Sen Center
- The Lightcatcher
- 2Nooksack Indian TribeLong day
- Nooksack longhouse, Boulder Creek (Tah-ho-léh-uk)
- Old house, Lynden (Chmóqwem)
- Nooksack house, Whatcom creek (Xwotqwem)
- 3Upper Skagit Indian TribeDay trip
- 4Swinomish Indian Tribal CommunityDay trip
- Kukutali Preserve
- Swədəbš Park and the Cedar Hats
- 5Tulalip Tribes Hibulb Cultural CenterDay trip
Seattle & the Cascade foothills
- 6Daybreak Star Indian Cultural CenterDay trip
- 7Snohomish Tribe of IndiansDay trip
- tʷ'tsɬitɬd-Sultan, at the confluence of Skykomish and Sultan Rivers
- South Whidbey Center for Cultural Heritage
- 8Duwamish Longhouse & Cultural CenterDay trip
- 12Muckleshoot Indian TribeDay trip
- Cannonball Arts
- 27Snoqualmie Indian TribeDay trip
- Visitor Center at Snoqualmie Falls
Kitsap & Hood Canal
- 9Port Gamble S'Klallam TribeDay trip
- Heronswood Gardens
- Interpretive Center at Point Casino Hotel
- 10Suquamish MuseumDay trip
- 15Skokomish Tribal CenterDay trip
Olympic Peninsula & the outer coast
- 16Jamestown S'Klallam TribeLong day
- Jamestown Tribe's Library & Cultural Exhibit
- Dungeness River Nature Center
- 17Elwha Klallam Museum at the CarnegieLong day
- 18Makah MuseumOvernight
- 19Quileute TribeOvernight
- 20Hoh Indian TribeOvernight
- Hoh Resiliency Center
- Two Feathers Trailhead
- 21Quinault Museum & Cultural CenterOvernight
South Sound & the Lower Columbia
- 11Puyallup MuseumDay trip
- 13Steilacoom TribeDay trip
- 14Squaxin Island Museum, Library & Research CenterDay trip
- 22Shoalwater Bay Tribal Community Library & MuseumLong day
- 23Chinook Indian Nation Office & Bush Pioneer ParkLong day
- 24Cowlitz Indian TribeLong day
- 25Confederated Tribes of the Chehalis ReservationDay trip
- Mima Mounds Natural Preserve
- 26Nisqually Indian TribeDay trip
East of the Cascades
- 28Yakama Nation Museum & Cultural CenterLong day
- 29Fort Okanagan Interpretive Center (Colville)Overnight
- 30Colville Tribal MuseumOvernight
- 31Kalispel Tribe of IndiansOvernight
- Casino Gift Shop & Heritage Hall
- Northern Quest
- 32Spokane TribeOvernight
- 33Wanapum Heritage CenterLong day
Hours, admission, and whether a card is actually in the drawer are the venue's to answer, and they change. Check with them before you set out, or tell us where you want to be and we will check while we plan the driving.
Beyond the fifty-four
The fifty-four are places. Everything below is a card type we intend to print once the places are standing — direction of travel, not a schedule, and nothing here is designed yet.
Player cards
A card for the person holding it. Your guild, your hour, the thing you are actually good at.
Character cards
The people who show up in the story — guides, tricksters, shopkeepers who became characters.
Equipment
What you carry. A card you play rather than collect.
Items
Small, tradeable, and printed in quantity — the currency of a schoolyard trade.
Historical spaces
Places that hold a record. Sited with whoever holds the record, never narrated over them.
Sacred spaces
Structure reserved, nothing designed. Any card touching Indigenous sacred sites is made with named Native authorship and revenue share, or it is not made.
Museums & institutions
The buildings that already collect things. A natural partner class and a natural set.
How to ask for one
You can do all of this yourself, and plenty of people will — the binder at 7abcs.com/tools/emerald-city is free, needs no account, and tracks what you have. Ask us when you would rather not spend a month on errands, or when the place you want is four hours away.
A card run around Seattle
The Opalseed twenty-four are scattered from the U District to Columbia City and a good number are sold out at any moment. We check what is actually in stock, build the route from what is gettable that day, and drive it.
Ask for thisA drive out to Tribal museums and sites
One venue or a string of them. Some are an afternoon; the coast and the east side are an overnight. We handle the driving and the distance — the museums handle everything else, which is how it should be.
Ask for thisSomething for a group
A classroom, a birthday, a team with one free afternoon, a convention crowd on arrival day. Tell us the size and the window and we will come back with a route and a quote with the line items showing.
Ask for thisSomewhere else entirely
The list on this page is not the limit of where a vehicle can go. If you know where you want to be, say so.
Ask for thisNo packages, no published rates, no scheduled departures. Every trip is quoted for the group and the day, with the line items showing. Cards sell out and get restocked constantly and museums keep their own hours, so a route is decided against what is actually open and in stock that day.